![]() The only major bug I encountered was playing on story difficulty, for my second play through, but the game not registering that I was on story difficulty, therefore resetting all my progress upon death. There are slight performance issues and occasional frame rate dips at time but that doesn’t takeaway from the experience too much. Sailing is disappointing until the later parts of the game once your boat has been upgraded and your used to the way you should be sailing, however it never felt rewarding enough. The game looks pretty, clearly drawing inspiration from Breathe of the Wild, this translates to combat aswell, however it never felt as clean and smooth as you would expect. You also keep all your items on the easier difficulty, compared to only keeping what is held on your person on the survivalist difficulty. Whilst there is an easier difficulty the only real difference is either restarting from chapter one, or restarting from the chapter you’re currently on. Whilst this is generally the norm for rogue likes, I found myself feeling like it didn’t fit the style of the game. The rogue like mechanics in the game conflict with the open areas that kind of deter you from setting out on your crafted boa and exploring what the seas have to offer. The story is okay and spans five chapters but failed to keep me interested past the second chapter. ![]() The story begins here as you progress from island to island (all procedurally generates) activating beacons before ultimately heading to your next set of islands. ![]() The story begins here Windbound is a rogue like, third person survival game where your character, Kara starts of stranded on a small island. Windbound is a rogue like, third person survival game where your character, Kara starts of stranded on a small island.
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